Poe returning projectiles. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Poe returning projectiles

 
 +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1Poe returning projectiles Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1

This is with Wilma's, the stacks would get out of control. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Returning projectiles pierce all targets. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Return Projectile Support Creates A New Potential League Starter | PoE 3. Volley's stats are basically the same as LMP, just with the difference being that it creates alternate spawning points for some of the projectiles. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. Jul 27, 2011 - Sept 30, 2018. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. now that is a big difference! surely worth considering the swap for single target. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. Requires Level 38. Only one return projectile from Lightning Trap can hit. Members Online. Projectiles from Supported Skills Pierce all Targets while Returning. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. It has fourth priority for projectile behaviors,. There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. This is a major damage and quality of life improvement. Vengeance Cascade has a similar effect but only support attack projectile. 0. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. 487=1. . AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. 5% increased Projectile Damage This. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Buy PoE Currency Cheap. 21Shrapnel Ballista. 4. Pierce - Fork - Chain - Return. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. 22, Lightning Trap Saboteur. 4. Return. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. See full list on poewiki. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. That’s the order. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Returning Projectiles: Supports Projectile Skills. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Gerblat • 2 yr. The total distance for projectiles is 150 units. If the source is in melee range. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Spell Echo Support Supports spell skills, making them repeat when. Fury Valve absolutely should not be used in any other scenario. " Thanks for correcting my noob moment of 2016. Requires Level 38. Split projectiles (5) go out at 65% but don't hit, return at 32. Frost Blades. 153K subscribers in the PathOfExileBuilds community. This means it fires 4 Projectiles per second. Case: Divergent Lightning Trap projectiles have 20% chance to return. ago. PoEDB provides things come out each league, as well as items, uniques, skills and passives. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Trap Builds POE 3. 5% increased Projectile Speed This is a Support Gem. 75 sec Critical Strike Chance: 5. Returning projectiles from Lightning Trap will not hit monsters. Recombinators WILL be back. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. 00% Effectiveness of Added Damage: 110% Requires. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. A place to talk about POE builds, mechanics and interactions. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. HFT builds seem to not be too socket starved, and I. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. This means that on. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. Simplified projectile returning. 15. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 65 sec Critical Strike Chance: 6. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". It’s too early to say anything at the moment. This is not even factoring in its utility for map clear and QOL. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Case: Divergent Lightning Trap projectiles have 20% chance to return. Requires Level 38. Darkscorn 3. Basically, when your projectiles hit a wall, they return. A place to talk about POE builds, mechanics and interactions. staudd Cockareel • 11 days ago. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. So this gem helps a lot with. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. The build excels at clearing fast but also deals good single target damage. Returning projectiles will move away from the player. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Server: PC, Xbox, PS. Attack projectiles return to you from hitting final target. Cost & Reservation Multiplier: 150%. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Most sources of Returning were Final-Target-Returning. Mechanics. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. It is similar to the effect of Mimi’s but with the reduced projectile damage. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. So one projectile per set of projectiles can hit the same target again, but not several. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Returning Projectiles Support. Projectiles from Supported Skills Pierce all Targets while Returning. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Corrupted Yes. Projectiles from Supported Skills Return to you from final target. So Spark seems. Corrupted. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. If a projectile is unable to perform a behavior in its sequence, it will attempt. That's what I get for thinking about this at 4am. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Supports projectile skills. Fires a returning projectile that can be caught. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. Attack Damage: 38–44% of base. Now all effects that cause projectiles to return do so in any case that they can. Returning Projectiles Support is not implemented properly in PoB. 22 that focuses on speed, explosion, and survivability. With the new Returning Projectiles gem introduced in Patch 3. 6. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 5% more damage, for another. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. Level 20. Returning Projectiles Support Supports projectile skills. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Frigid Bond Support. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Cast Time: 1. Vengeant Cascade is a notable passive skill. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. "Projectiles from supported skills deal less damage" Sounds the same to. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Fun while it lasted, a common refrain for POE. so I am really pumped about the new supporter gem. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Far Shot does not have any equivalent wording. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). The 3 secondary projectiles is the damage dealing portion of the skill. Divergent Returning Projectiles Support is a new Dexterity Support Gem. 22 PoE. Venom Gyre Fires a returning projectile that can be caught. 38 multiplier) -: 20% more attack time (x0. Projectiles Return to you at end of flight. Returning Projectiles Pierce all Targets. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. for. With this guide, you should have a higher level. Returning Projectiles Support Supports projectile skills. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Regex. Chain Support Supports projectile skills, and any other skills that chain. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Tag: Support, Projectile. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Safe and Instant Delivery. 5% increased Projectile Damage This. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. 0. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Now all effects that cause projectiles to return do so in any case that. 487 or about 4. Venom Gyre. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Most of the blades projectiles just dissappears instead of returning. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Open menu Open navigation Go to Reddit Home. Yes returning allows projectiles hit the target twice on the way out and on the way back. . Anomalous Faster Projectiles Support. It can hit something again on the way back, potentially resulting in 2 hits on same target. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Projectiles from Supported Skills Pierce all Targets while Returning. Cast Time: 0. This calculator complements PoB to help users estimate their true single target DPS against. [3. I would imagine that other duration projectiles will work in a similar way. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. With awakened fork allows for projectiles that have forked to fork again. ninja is not affiliated with or endorsed by Grinding Gear Games. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Projectiles from Supported Skills Return to you. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Quality 20. 31. G. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. At the time, Nimis is basically the same thing but on an item. It does not grant a bonus to your character, but to skills in sockets. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. 2. Projectiles from Supported Skills Return to you from final target. Attack Speed: 50% of base. 22 Important Details -::-Spoiler. Base duration is 12. It doubles spark duration basically and fires them like a ring. yobobly •. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. . So for a skill like Lightning Arrow, it's already decent, potentially very good. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). With this guide, you should have a higher level. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Projectiles Pierce > Fork > Split > Chain according to mark. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 21 Cold DoT Elementalist Speed Mapping Build - Items. Only one projectile behaviour can be applied each time a projectile hits a target. Return. Limit it to lvl 2, quality 20. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. After the nerf to Vengeant Cascade, Return Projectiles Support was born. staudd Cockareel • 11. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Projectiles that have used up their last chain will return. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Chain + 2 projectiles + Focal point + Gathering winds. Requires a Melee Weapon. It does not grant a bonus to your. Returning is the "last" in the list of possible projectile behaviours when hitting a target. with slower projectiles it took 7. Unless they hit enemies. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. These projectiles return to you when caught and can be launched with Whirling Blades. 80 sec Critical Strike Chance: 5. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Projectiles from Supported Skills Fork. Golden Oil; Buy PoE Currency Cheap. I count about 50% of builds on poe ninja using a projectile tag skill. PoE Projectiles 3. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. Over 20 new active skill gems WILL be added. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. It causes projectiles to return and pierce all targets while returning. Requires Level 48. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. Base duration is 12. 2Gem level progression. it'll follow the same rules as most everything else that triggers. poe. ex main arrow flies 100 units, then forked. So you probably could tune the build for it to still hit your feet, but idk for sure. So for a skill like Lightning Arrow, it's already decent, potentially very good. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Requires a Dagger or Claw. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. There has been one thing added that is. if you have space to run it, you probably should. MayTheMemesGuideThee. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. That is my point. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Level 15. It costs 2 Golden + 1 Amber Oil. 3/7. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. It does not grant a bonus to your. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. ago. POE Anomalous Returning projectiles Wicker Man Spectre. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. Using Nimis free up. 1. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Chris' post: All projectiles now behave like arrows. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. Far Shot could start at -50%, -30%, or it could be 0. Level: 1–20. After the nerf to Vengeant Cascade, Return Projectiles Support was born. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. It does not grant a bonus to your. Fury Valve lets us scale the number of split. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. -----Stream and social media-----Streaming daily at 11:00 am U. . 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Anomalous Returning Projectiles Support. . 00% Effectiveness of Added. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Tag:. Now all effects that cause projectiles to return do so in any case that they can. Defense. This support also provides more projectile damage. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Now add in a 21 snipers mark and the. PoE Planner - Updated Passive Trees for 3. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. A place to talk about POE builds, mechanics and interactions. about an unreleased skill) then requirements for a PoB may be waived. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Enemies can. 5% increased Projectile Speed This is a Support Gem. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Therefore the way Nimis worked last league allowed the returning split projectiles to. Supported Spells gain Intensity when you Cast them. 4. Requires Level 4. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Boom! Doubled hits. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Simplified projectile returning. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. Awakened Elemental Damage. Divergent Lightning Trap. 00 seconds Base secondary. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Cost & Reservation Multiplier: 150%. As the projectile travels, it repeatedly applies a. Returning Projectiles Support Supports projectile skills. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. nerdler33 • 11 days ago. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Chaos Orbs. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. 21. the order is: 1 ⇒ 2. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. warrior, archer, mage, etc. Level: (1-20) Cost: (6-23) Mana. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage.